This film draws on so many precedents that I can only list a few: Unforgiven for the grim revenge tale with no limits set on that revenge; Seven Samurai for the story of assembling a motley crew in order to achieve a mission; Lone Wolf and Cub for the theme of the few battling the many and for the almost absurd excesses of the final battle; Ran for the attention to period feel and detail; Butch Cassidy and the Sundance Kid for the theme of people stuck in the ethos of a past era while the world has moved on; and any number of exploitation horror films (the Saw franchise, The Human Centipede) for the grotesque mutilations that are depicted in 13 Assassins.
Film buffs tend to forget, with the half century or more of hoopla surrounding “Seven Samurai” and “Yojimbo,” that samurai pictures were and remain the equivalent of Westerns in Japan — formula films with time-honored motifs, action beats and archetypes.
So it remained a question whether Miike’s over-the-top sensibility could connect with the very rigid forms of samurai cinema, set forth by classic films like “Seven Samurai.”
The plot has received its fair number of comparisons to Kurosawa Akira's legendary Seven Samurai , which I think tells us more about American film critics' relationship with Japanese cinema than it does about 13 Assassins, though I take it as read that Miike was not exempting Kurosawa from his catch-as-catch-can approach.
Those walking into “13 Assassins” expecting something sick and twisted, however, might be surprised to discover that it’s one of Miike’s most reserved films to date – a classic samurai tale that, while very similar to Akira Kurosawa’s “Seven Samurai” in spirit, is actually a remake of the 1963 film by Eiichi Kudo.
Much more consistent is 13 Assassins , a surprisingly classical epic in the Seven Samurai mode by Japanese bad boy Takashi Miike.