An adaptation of a long-running video game, it comes across as an unholy mash-up of “The Lord of the Rings” and “Star Wars,” and Jones’ attempt to add some humanity to the splashy but empty exercise comes across as a fool’s errand: presenting nonsense like this with such seriousness only makes it more ridiculous.
This is probably conservation of resources rather than sentiment, but given how one-note blockbuster villains tend to be, and what a glowing-eyed caricature of evil Gul'dan is, his choices stand out as much as if Star Wars featured a few scenes of Darth Vader playing with kittens in his downtime.
Así como el proyecto televisivo de Galáctica: Astronave de Combate debe su existencia misma y estilo visual al éxito de la primera película de Star Wars, Warcraft le debe con creces a El señor de los anillos.
As human characters appear against patently computerized backgrounds, or the camera pulls back to reveal impossibly vast canyons, towering cliffs or dazzling cities, the effect is reminiscent of the shimmering vistas of those ghastly Clone Wars episodes in the Star Wars franchise back when filmmakers were drunk on the possibilities of CGI.
But the film cribs freely from both of those sources anyway, as well as “Star Wars,” “Dawn of the Planet of the Apes,” “Avatar” and numerous other recent blockbusters.
The eventual fate of their improbably cute, pointy-eared infant suggests the filmmakers are not above plundering the Old Testament, along with “The Lord of the Rings,” “Star Wars” and other seminal pop mythologies.