Unlike the generic looking crap they passed off as zombies in Resident Evil , the zombies in the new Dawn are ugly as hell.
Instead, the torch is being carried by videogames in the vein of the very popular Resident Evil series and by new-Hollywood brats like Paul W.S. Anderson, who turned that videogame into a movie.
Resident Evil, (a film version of a computer game that owes a lot to the original Night of the Living Dead), used many of the scares and tricks that we see Romero using in Dawn of the Dead.
Sure, there have been a few good revisions of horror classics ("The Thing" "The Fly" and "Cat People" immediately leap to mind) over the years but those films at least had the good luck to have talented directors (John Carpenter, David Cronenberg and Paul Schrader, respectively) who were able to filter the material through their own unique visions and personalities; "Dawn of the Dead", on the other hand, was being spearheaded by a Nike commercial director and the author of the Scooby-Doo films and seemed to have come into existence because recent hits like "Resident Evil" and "28 Days Later" (both of which were heavily influenced by Romero and his "Dead" trilogy, which also included 1968s "Night of the Living Dead" and 1985s "Day of the Dead") demonstrated that zombie movies (or, in the case of the latter, pseudo-zombie movies) were good box-office.
Distinguishing Resident Evil from these films (putting aside the drastic drop-off in quality) is that its rampaging monsters are not extra-terrestrial but uniformed and business-suited bogeys "borrowed" from George Romero's Dawn of the Dead.
''Resident Evil'' is a blatant recycling of those queasy pulp classics, notably ''Dawn of the Dead'' (1979), with its claustrophobic setting, its comic-book sociology, and its SWAT-team-on-the-defense ballistics.