Markus and McFeely, maybe inspired by Casino, charge no less than six of their characters with narration, offering us insight into their individual motivations, as well as reminding us that these were real humans with real hopes and desires, and not merely unthinking monsters, or worse, empty screen characters simply moving a plot along.
Working from Pete Collins' true-crime book, Christopher Markus and Stephen McFeely's screenplay uses the multinarrator effect of films like Martin Scorsese's Casino to get inside the conspirators' empty heads while Bay's camera lays out their music-video dreams.
It's still endlessly frenetic—the only time the camera isn't whipping around is when everything's moving in super slow-motion—but Pain & Gain does seem to be Bay's attempt at making an epic crime drama like a Goodfellas or Casino .
The structure is undoubtedly familiar, with a rotating cast of narrators that couldn't steal from Casino more overtly if Bay had actually cast Joe Pesci instead of just forcing Shalhoub to do his level best Pesci impersonation (as a Colombian-Jew, no less!), and a liberal use of self-consciously ironic title cards that deflate the film's attachment to any kind of dramatic stakes and increase its broad sense of humor in roughly equal measure, but the energy is high as hell, even if the most showy directorial flourish in the whole movie, a digitally stitched-together pan that circles between two rooms four or fives times, is copied exactly from Bad Boys II .