The film began life simply enough, as yet another of Jeffrey Katzenberg's "fuck you so hard" gestures to his old boss and nemesis Michael Eisner; their rivalry fueled the creation of the animation studio that Katzenberg had tried to use to out-Disney Disney, beginning with 1998's dramatic musical The Prince of Egypt , DreamWorks' second feature (their first, Antz from earlier in the same year was a more petulant but also lower-key "fuck you" to Disney's handmaidens at Pixar).
It began in 1998, when Disney released ''A Bug's Life'' and DreamWorks came out with ''Antz,'' two movies that were nearly identical in their looks and themes.
According to the press materials, “Shrek” avails itself of a DreamWorks “proprietary” facial animation system (first used in “Antz” ) that uses a layering process to build the image of a character’s face, starting with the skull and then gradually adding computer re-creations of muscles and skin.
The second computer-generated animated film from Dreamworks (with the first being the disappointing 1998 movie, "Antz"), "Shrek" is a dazzling display of creative artistry and sheer imagination.
The look of the film will be familiar to anyone who's seen the Toy Story movies, Antz or A Bug's Life, but Shrek does qualify as the first digitally animated movie to feature a large number of humans, who unfortunately still move with the stiffness of video game characters.
While computer animation has proven useful in rendering strange creatures in previous movies, such as Antz, it always seemed to falter when it came to portraying realistic humans.