Lacking the rich visual surreal madness of the similarly themed The Cell , or the visual pop of A Scanner Darkly , this simulated reality comes off like an underdeveloped videogame bereft of soul and character.
So, pretty much the same deal as Tarsem Singh’s The Cell , subbing out the serial killer on the loose for an avian demon tagging along as Carly returns to our dimension.
As the doctors at Therapol explain, impulses from the brain are redirected into a virtual space, and other people can then have their own consciousness uploaded into that space – like stepping into someone's mind (or, like stepping into the plot of the much better Jennifer Lopez horror thriller The Cell ).
What's more, they're trialling new technology that allows Carly to step inside her mother's mind - an idea previously explored in 2000's The Cell , not to mention various A Nightmare on Elm Street movies.
In other words, here Blomkamp is doing to exorcism what Tarsem Singh‘s The Cell (2000) did to the psychothriller: using the left-field addition of virtual reality to revitalise these subgenres’ stale old tropes and to expose their inner workings, so that any psychological subtext comes writ large on the surface.
Relying on a setup similar to The Cell , watching a character enter the mind of another (and seeing the visual effect choice that comes with it), only to deal with some kind of demonic force, has an inherently fun ring to it from a horror standpoint.